
Sadly, the Rogue suffers from a medium Base Attack Bonus progression, so we'll have to wait for second level. Normally, with a Fighter or Barb tank, I would choose Power Attack and Cleave as far as first-level feats. Bron’s weapon of choice is a heavy mace (simple weapon, 1d8 damage) which he will swing two-handed to add 1.5x his Strength bonus to damage, and he will wear the best light armor available, which in most cases is going to be the chain shirt once you can afford it (+4 AC, +4 max dex). In either case, that extra +2 to an ability score must go into Con, boosting it to 18. However, don't underestimate the power of a bonus feat from choosing a human. Most people would go straight for the half-orc for the Intimidating racial ability and the safeguard against dying that is Orc Ferocity, and for these reasons half-orc is a great choice. In the way of taking damage, it's important that you have as high a Con score as possible, as d8 hit dice are not ideal for the guy in the front being smacked by the CR15 black dragon.

The scores I came up with based on a standard 20-point buy are Str 15, Dex 14, Con 16, Int 8, Wis 8, and Cha 12.

First off, put all your ability points (or your highest scores, in the case of rolled abilities) in Con, Strength, and Dex in that order. This is one of the simplest roles for the Rogue to fill, and it's based almost completely on the choice of ability scores and then the feats and Rogue Talents that are chosen later on. Here's my take on the Rogue-tank, up through level ten: For each party role, I’ll include my suggested build in the form of an example character. I won't describe the "standard" Rogue here, because that's just boring. Could you have a party of all Rogues, and not only not get killed by the enemies but also become an effective team? After some more thought on the matter, I have decided that it is entirely possible for a Rogue to fulfill any role in the party.

We ended up with a fairly standard party, and that was that. We were rolling up characters for a new campaign run by one of my other friends, and he looked at me and, with those big, childlike eyes of his shining, said "Let's all be Rogues!" I immediately quashed the idea. The idea for an all-Rogue team came from a regular player in one of my games recently. In fact, as I will argue here, ALL of them. His wide range of class skills, decent base attack bonus and access to Rogue Talents allow a player to customize their Rogue to fit many party roles. However, the Rogue truly is an incredibly versatile class, especially in the Pathfinder RPG system, which I have been using recently. Outside of battle, the Rogue is the de facto scout of the party, able to sneak up on groups of enemies and gather intel without them knowing, and able to quickly set and disarm traps that would take out less subtle members of the party. What I would consider the "standard" build of the Rogue uses all of these attributes to become a sort of quick striker in combat, darting in and out, flanking foes and dealing tons of damage without (hopefully) getting hit very often. In Dungeons and Dragons and, by extension, Pathfinder, the rogue has three main class hallmarks Sneak Attack, which allows a rogue to do extra damage when his opponent is caught off-guard (usually when he's snuck around behind said opponent), his defensive abilities such as Uncanny Dodge and Evasion, and his skills. A staple in the RPG industry for many years now, the rogue (of thief, or brigand, etc) is essentially based on the idea of a skillful, law-bending character who is very good at stabbing others in the back.
