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Dwarf fortress quantum stockpile
Dwarf fortress quantum stockpile






dwarf fortress quantum stockpile
  1. #Dwarf fortress quantum stockpile how to#
  2. #Dwarf fortress quantum stockpile skin#
  3. #Dwarf fortress quantum stockpile free#
dwarf fortress quantum stockpile

By firing the catapult at the wall, the stone falls into the trench. If you place this garbage dump on top of an existing stockpile, the dumped items will automatically be considered part of the stockpile, allowing the use of stockpile links to distribute the items to workshops or other stockpiles.Ī similar effect may be achieved for stones by building a wall two tiles in front of a catapult and digging a channel between the wall and catapult. The simplest QSP is created by designating a garbage dump activity zone, dumping the items you want to store and then reclaiming them when you are ready to use them. Undumps, due to their single-job nature, will not have this problem, and minecart stops will generate only a limited number of jobs due to their capacity. There is currently no easy way to prevent this. Note that, due to Bug: 5994, deconstructing constructions near a quantum stockpile can potentially create many simultaneous hauling jobs. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, stocktaking at a glance with look k and possibly higher FPS. So unless you specifically want to take the clothing off the backs of the merchants or steal from your own civ, you might as well just seize the goods anyway.Ī Quantum Stockpile (QSP) allows you to store an unlimited number of items in a single tile. However, the merchants will consider any lost goods to be stolen goods regardless of the method used to take possession of or destroy them. They will become very angry if you do, so never open the door once they are on the brink of death. You can make a wall around the merchants (and even the poor animals) and let them starve to death, letting you take what ever you want. You can even take clothing and equipment off merchant and guards this way. Just reclaim the items from your garbage dump zone later. Tearing down the trade depot while the merchants are there is the easiest way.Īlso, marking items for dumping, using view creature mode ( v), the stocks menu ( z), items in room mode ( t), or mass dump mode ( d)-( b)-( d) then marking the entire depot, lets you relieve merchants of their goods. There are a variety of ways to steal cargo from merchants without seizing it all amount to naked theft. The tasks can then be removed once approved. Simply by queuing lots of jobs ( j m q) (and providing a meager office), the manager will quickly level to legendary as an Organizer. The drawbridge will be destroyed if it is used to crush a creature of too large a size.Īs a Manager, skill is gained as tasks are approved, not completed.

#Dwarf fortress quantum stockpile how to#

Might be not up to date, but still provide tips on how to manage your fort.Lowering a raised drawbridge can be used to obliterate most creatures or items beneath it. It has a ton of useful information on how to deal with FPS death. When everything else fails check out Dwarf Fortress wiki. Dwarfs like to crawl over eachother in 1 tile big staircase. Ramps used to be more FPS friendly than staircases. Try for 2 - 3 tile wide ones so dwarfs and animals don't need to walk over each other back or crawl under other people legs.

#Dwarf fortress quantum stockpile skin#

If cats give some bones and skin make some trade goods out of them.ĭon't know about this version, but old one also had issues when corridoors were too narrow. Keep a breeding pair somewhere (male and female kittens) or just buy a new set of cats once the old ones die. Trim the cat population, 1 cat per food stockpile is plenty to kill all the vermins.

#Dwarf fortress quantum stockpile free#

Old version when doors were set to not pet passable it could cause FPS death because turkey wanted to walk free around the fort or reach meeting zone. Maybe there is a path somewhere that an entity wants to take, but is blocked by locked doors or other object.








Dwarf fortress quantum stockpile